Terminator 3 matchmoving. Scary Boo in Open Season. Desert chase from Puss in Boots. Candle snuffer ride in A Christmas Carol. Grendel attacks in Beowulf. Deflecting cannonballs in Kung Fu Panda 2. Green screen extractions through smoke in Zathura. Scrooge in A Christmas Carol. Star Wars 2 cityscape. Soft Paws Kitty in Puss in Boots. Crowds from Megamind. Explosions in Zathura. Master & Commander. Robot in Zathura. Dance hall in A Christmas Carol. Cody in Surf's Up. Day After Tomorrow skyline fly-through. Penguins on the beach in Surf's Up. Matchmoving the TX for Terminator 3. Digital doubles in Terminator 3. Megamind. Cannonball interactions in Kung Fu Panda 2. Foam, splashes, and water compositing from Surf's Up. Puss in Boots. Shaw talking to Building a surfboard at night in Surf's Up. Sport Penguin Entertainment Network treatment and ambient lighting in Surf's Up. Vintage comp treatment from Surf's Up. Monster lighting in Grendel's cave from Beowulf.
Slideshow from my lighting demo reel of shots I've worked on from various studios.

A brief intro

Ian Jenkins is a pipeline and lighting technical director. He has over 24 years of professional experience as a programmer and an artist in the computer graphics industry, where he has developed his skills on both live-action visual effects productions and animated feature films. Besides contributing final shots to the screen, he has designed and developed pipeline software to support whole studios, and the efficient workflows around them.

Ian has worked for studios in Canada 🇨🇦 and Korea 🇰🇷, as well as major studios across California 🇺🇸 where he currently resides. He is available for work in the Los Angeles area or remote opportunities. Ian can be reached using the quick contact form.

He is happy to review any of his materials or film projects in depth, and welcomes discussing other opportunities.